Cognition & Games

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    Penguin Race


    For ages 3 and up
    Includes 3 racing penguins
    Requires 2 AA batteries, not included
    Requires some simple assembly; no tools necessary
    Amazing escalating action! Lying Ski Action!

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    Sequence Game


    Easy Enough For Children, Challenging For Adults!
    Contents: Folding Game Board, Sequence Playing Cards, 135 Sequence Playing Chips, Game Instructions
    High Quality
    Proprietary design
    Exceptional performance
    Easy enough for children, challenging for adults!
    Contents: Folding Game Board, Sequence Playing Cards, 135 Sequence Playing Chips, Game Instructions

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    Time Tracker Mini


    Set it and go! You and your students will reach for this super simple timer to support a variety of classroom activities. Offers unique visual and auditory indicators, including a warning alarm. Operates easily with just 2 dials: total alarm time and warning time. Total alarm time ranges from 5 minutes to 2 hours , in 5 minute increments. Counts down until the colored light glows and the alarm sounds. Volume can be adjusted or turned off if you prefer visual timing only.
    Learning Style: Visual, Auditory
    Skill Development: Self-help skills, Time management

    •Measures 3.25”L x 3.25”W x 4.75”H
    •Requires 3 AAA batteries, not included

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    Kids” Daily Dilemmas In a Jar


    Provocative conversation starters for youth groups or around the dinner table, 101 dilemmas prepare kids to meet life’s challenges and offer help with making good choices.

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    Kids’ Attitude In a Jar


    “You are the only one who can grade your life, so give yourself an A+.”

    “Happiness is what’s in your heart, not what you own.”

    “Laughter softens life’s rough edges.”

    A positive attitude is the key to a happy, healthy life. Inside this colorful jar, you’ll find 101 “attitude cards” designed to encourage young people to feel good about themselves and face each day with hope, happiness, integrity, and insight. A great way to start the day at home or at school.

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    Rx For Stress In a Jar


    Ideas, activities, and tips on stress management you can use to deal with the stress you are feeling about friends, school, or things happening at home.

    Use Rx for Stress for conversation and discussion starters; warm-ups and icebreakers; writing and storytelling prompts; thought or activity of the day; daily insight and support for positive personal development; and more!

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    Ask & Answer WH Questions


    This interactive program presents the five WH Ask & Answer Fun Decks (280 questions and answers). Each question card presents a colorful illustration and a basic WH question. Students select an answer from three possible choices.
    Several game playing options allow the student to choose the number of cards or decks to play within each game, as well as to play with sound on or off. Students receive positive feedback with every correct or incorrect answer. This program saves and tracks student performance and progress on the computer’s hard drive. Use the data to create reports with one click of the mouse!
    Webber Ask & Answer WH Questions Interactive Fun Decks CD-ROM

    Includes the five Ask & Answer Fun Decks Who? What? When? Where? Why?
    Four different game play options allow students to play with ten cards from one deck, an entire deck, or two to five decks at a time.
    Tracks data for an unlimited number of students.
    Gives automatic feedback for correct/incorrect responses.
    Prints student reports for parents and teachers with one click of the mouse.

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    Using His, Her & Their


    The Using His, Her, & Their Fun Deck is a creative way to teach students correct use of the pronouns his, her, and their. This deck contains 26 brightly illustrated card pairs. The first card in the pair introduces a character scene and provides a question to elicit the appropriate pronoun. (“Dudley owns a bike. Whose bike is it?”) The second card provides the answer, using the pronoun his, her or their. (“It is his bike.”) Deck also includes content and game idea cards for added pronoun fun! Cards measure 2 ½” x 3 ½” and are stored in a sturdy storage tin

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    Using I & Me


    I built a sandcastle with my friends.” “My friends built a sandcastle with me.” The Using “I and Me” Fun Deck contains 26 pairs of playfully illustrated cards that target the personal pronouns I and me. The deck also includes three bonus cards for game variations, content cards, and game ideas. Cards measure 2 ½” x 3 ½” and are stored in a sturdy storage tin. I like to play fun card games. Come play with me!

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    What Would You Do At Home If…..


    Help your students make good choices in and around the home with Super Duper’s What Would You Do At Home If… Fun Deck. Students learn how to solve problems, understand cause/effect relationships, and practice good social skills. 56 total cards with game ideas. Cards measure 2 ½” x 3 ½” and are stored in a sturdy storage tin.

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    Sequencing Verb Tenses


    Help students identify and use the past, present, and future tenses of 48 action verbs with the Sequencing Verb Tenses card deck! This card deck contains 24 regular and 24 irregular 3-step, illustrated verb sequences. Choose an action verb to teach, and then have students put the cards in order while filling in the blanks with the correct verb tenses.
    (She will paint the fence. She paints the fence. She painted the fence.)
    Sequencing Verb Tenses

    48 verbs presented in 3-step sequences (144 total cards)
    48 action verbs (24 regular and 24 irregular)
    Content cards and game ideas

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    Smart Kids Social Skills Game


    This set of six social skills board games will help prepare students for a variety of socially challenging or confusing social situations. Instead of write or wrong answers, players must work together to solve each social challenge question. This format encourages lots of group discussion as students explore making good choices, manners, empathy, friendship, emotional expression, and emotional management.

    These games feature simple directions with questions that are printed on the game boards. To play just roll the die and move that number of spaces, Answer the question on that spot or use the spinner.This is a perfect set to add to your therapy time or resource room.

    Games Include:

    How Others Feel- Learn empathy by understanding the perspective of another.
    Acting Out- Dealing with Showing Emotions
    Manners- Important manners for social success.
    Mountain of Emotions- Simple Strategies for emotion management.
    What Should You Do? How to make good choices.
    What Makes A Good Friend?- Simple tips for being a good friend.

    This set includes 6 boards, 24 counters, 1 die, 1 spinner. Most appropriate for grades 1-5.

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    Stress Can Really Get On Your Nerves


    More kids than ever feel worried, stressed out, and anxious every day. Their parents and teachers may not know–because kids don’t want to talk about it, or they don’t know how to put their worries into words. Their “secret stress” surfaces as stomachaches, headaches, fatigue, trouble sleeping, loss of appetite, and an inability to concentrate. These and other stress-related symptoms can have a negative effect on school performance, family life, and friendships. From the best-selling authors of “True or False? Tests Stink!,” this book is a helping hand for kids and an eye-opener for adults. Reassuring words, silly jokes, and light-hearted cartoons let kids know they’re not the only worry-warts on the planet–and they can learn to manage their stress. A “What, Me Worry?” section describes the causes of stress and its physical and emotional effects. “How to Be a Panic Mechanic” gives kids ideas for dealing with stress and being stronger and more assertive. Upbeat, positive, fact-filled, and friendly, this is the book on stress for kids and young adolescents.

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    GeoReflector Activity Book


    GeoReflector and a Geometry fun and enlightening activity book.

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    An ancient fun and educational counting game.

  • $65.00

    Reversi Magnetic Set


    25cm square folding Reversi Magnetic Set for play anywhere.

  • $52.50

    ZOOB 125


    Includes 125 Colorful ZOOB Pieces in a durable plastic storage tub and 5 instruction guides, for basic connections & 20 creations
    Recommended for children 6 years of age and older

  • $88.50

    Social Inferences


    Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.

    Section I – (cards #1–21) asks the student
    to make an inference about the character’s personality based on his/her behavior in
    the scene.
    Section II – (cards #22–43) asks the student to infer how the character in the scene is feeling.
    Section III – (cards #44–63) asks the student to identify the appropriate/inappropriate behavior the character is displaying in the scene.

  • $59.50

    Emotions & Expressions 2


    This second set of Emotions and Expression Cards provide an increased level of complexity to help tackle problems associated with children who have learned to talk but have not developed sufficient non-verbal understanding to enable them to hold effective conversations.

    Using the cards will enhance a child’s ability to:

    Interpret facial expressions and body language
    Recognise the signals that indicate where people are
    Know what people might be doing, thinking, feeling or talking about
    Produce information relevant to the situation and people present
    Develop key observational skills
    Exhibit theory of mind – understand and empathise from another’s perspective

    The pack contains cards showing 4 different age examples of the following emotions – interested; sad; angry; kind; scared; worry; share; bored; pleased; confused; fed up.

    Ages: 5+

    44 cards, 210 x 148 mm (A5) with manual

  • $46.50

    Sequences: 6 & 8 Step for Children


    ColorCards® Sequences: 6 & 8-Step for Children is comprised of 48 large format photocards, arranged into four six-step sequences and three eight-step sequences. The sequences feature lively stories and themes that are based inside the home or in familiar locations so that students will be able to better relate with the material.

    6-Step Sequences include: The Present, The Horse Ride, The Photograph and Playing Ball.
    8-Step Sequences include: The Surprise Cake, The School Bag and The Bike and The Scooter.

    Sequences: 6 & 8-Step is a valuable resource for work with individual children and small groups for:

    Expressive Language
    Logical thought
    Understanding the elements of a story
    Communication skills

    Includes 48 photocards with wipe-clean laminated surfaces and rounded corners. Cards measure 6″ x 6″.

  • $72.50

    What Are They Thinking?


    An inspiring and creative resource for developing empathy, understanding feelings and recognizing emotions, ColorCards®: What Are They Thinking? is designed to stimulate animated discussion. These imaginative photocards provide an innovative way of initiating conversation with individuals and groups and are also useful for creative writing with all ages. The user imagines what the people are thinking and how they may feel in a similar situation, then fills in the speech bubble either verbally or in writing. Some cards show just one person, others show a child or adult reacting to the speech or behavior of other people.

    The cards may be used in any order or context, but they have been grouped with suggestions for use under the following categories:

    Dealing with trouble
    Tests and achievement
    Being left out

    ColorCards®: What Are They Thinking? can be used to focus on:

    Verbal and non-verbal language
    The relationship between thoughts and feelings
    Recognizing that speech and behavior affect other people
    The influences on thoughts and feelings of factors such as surprise, stress and confrontation
    Caring Attitudes

  • $23.50

    Teen Talk In a Jar


    This is the game for teenagers to break the ice and start conversations with their peers. With Teen Talk in a Jar, you have access to 101 interesting questions to stimulate dialogue and break through awkwardness! Users will enjoy reading the thought provoking prompts on each card and sharing their opinions. Turn it into a standalone game or use the cards to supplement existing activities! Use this social communication resource in your home, classroom, or clinic to get kids talking with ease.

    Examples of questions include: If you had to define “normal” how would you define it? Which song's lyrics best describe your life? What scares you most about growing old? If you had money to buy one thing that would fit in your room, what would you want?

    This jar includes 101 question cards to help get kids talking to prompt interesting discussions. The cards are great for advisory time activities. Ages 13 & Up

  • $35.50

    What Are They Thinking?


    What Are They Thinking? contains 60 clever photos to improve your students’ inferencing and reasoning skills. All the people and animals in these fun cards have a “thought bubble” above their heads. Students use the cues in the photos to deduce what the person or animal in the photo is thinking. You may also use the cards to encourage conversational speech or as writing prompts. Cards are 3″ x 4″. Game ideas/content cards. Picture card set also includes a content card in six languages: English, Spanish, French, German, Japanese, and Chinese.

  • $69.50

    Word FLIPS


    Word FLiPS with REAL words (and pictures) is a must for children with limited speech, unintelligible speech, and/or childhood apraxia of speech! Teach functional vocabulary words, such as greetings and requests (for example, “hi,” “go,” and “bye”) while practicing up to three repetitions of sound sequences.
    Word FLiPS includes three sections of identical picture words with four tabs in each section that divide the words according to articulatory placement: Bilabial, Alveolar, Velar, and Palatal. Begin teaching severely unintelligible children by having them repeat identical earlier developing sounds, such as “boo-boo-boo.” Older or more verbal children can practice a variety of sequences, such as “tie-tea-shoe” as a warm-up to practicing sentences.
    The words in Word FLiPS can also be combined to form other words (for example, “tie-knee” can be combined to form the word “tiny”). Word FLiPS includes a list of words and phrases that can be produced using the “flips,” and suggestions for activities to make practice fun and motivating! Word FLiPS is 12″ x 6 ½”.

  • $39.50

    Mini Muffin Match Up


    Develop a multitude of math skills with marvelous Mini Muffin Counters! Different sorting discs boost color recognition, matching, sorting, counting, and early math skills. Included dice feature colors and numbers (1–6) allowing for group activities and game play. Squeezy Tweezers™ add to the fun and reinforce fine-motor skills! Includes 1 muffin pan with 6 muffin cups and easy-grip rubber handles, 60 Mini Muffin Counters, 1 Squeezy Tweezer, 2 foam dice (1 color cube and 1 number cube), 12-double sided, sorting discs, and activities aligned to Common Core. Muffin pan measures 10½”L x 5¾”H. Grades PreK+ | Ages 3+

  • $39.50

    Magnetic Colour Cubes


    Copy or create designs using these colourful magnetic cubes.

  • $39.50

    Ruff’s House Teaching Tactile Set


    Reach in and feel all the textures! Help the fuzzy dog find all the bones he hid in his doghouse. All bones are textured and made out of rubber or cloth and feature smooth, silky, scratchy, bumby, ridged and more textures.


    • Ruff the dog
    • 20 bones (10 textures – 2 of each texture)
    • Doghouse
    • Activity guide

    Doghouse measures 5”L x 5”W x 5”H, each bone measures 2”L

    Grades: PreK+

    Learning Style: Visual, Tactile

    Skill Development:

    Language- Learning how to identify the textures of Ruff’s bones in words helps students expand their descriptive language abilities.

    Fine Motor- Grasping, exploring, and manipulating the different textured bones leads students to further develop their ability to use their fingers and hands purposefully and improve manual dexterity.

    Math- Ruff has 20 bones. How many does he have left if he hides 3 in his house? There are two bones outside and two bones inside Ruff’s house. How many does he have in all? Early math games can prepare students for math success and Ruff and his bones are ready to play.

  • $20.50

    Trace & Learn Writing Activity Set


    Children will love to practice writing letters, shapes, lines and more! The portable board has a write & wipe window so it can be used over and over again along with a place to hold standard 8.5” x 11” and A4 paper and the included dry-erase marker.

    Educational Benefits: Learning Style: Visual, Tactile
    Skill Development: Letter formation, Letter recognition, shape recognition, Fine motor skills, Tripod grasp, Eye-hand coordination, Motor planning

    Includes 10 Durable double-sided cards, Dry-erase marker

  • $22.50

    Wooden Flexible Robot


    These wooden robot toys have a flexible head, arms and legs, all connected with stretchy cord allowing you to move the arms legs and head into a variety of poses.

    These wooden robot toys are supplied individually in assorted colours and designs.

    11cm tall
    Made from wood
    Assorted designs and colours
    Sold individually and randomly selected
    Suitable for children aged 3+

  • $12.50

    Mix & Match Puzzle


    Rotate the head, body or leg portion to create a whole host of fun and quirky character combos.

    Twisting dress-up game
    Head, body and leg sections switch
    Six characters to mix and match
    Measures 6cm tall and 5cm wide
    Suitable for Children ages 3+