RT Speech & Language

  • $25.50

    Pocket Color Cards – Early Sequences


    These cards demonstrate simple three-step sequentially related actions to help establish basic concepts and develop appropriate language. Contains 36 cards, measuring 3” X 4.5” each.

  • $25.50

    Pocket Color Cards – Fun Pictures


    The challenges in these cards lie in discerning where the deliberate mistake is in each picture. These images encourage conceptual thinking and awareness through smiles.

  • $39.50

    Pocket Color Cards – Guess What?


    Designed to enable the child to predict outcomes and relate simple stories. Guess what? Focuses on the development of early sequencing skills. Contains 36 cards, measuring 3” X 4.5” each.

  • $25.50

    Pocket Color Cards – Heads And Tails


    36 cards of heads and tales to match up.With 18 objects cut in half, the game is to find the two parts of each pictures and to join them together. Knowing that parts make a whole and understanding the idea of beginnings and ends is important for children getting ready to read.

    These cards are useful for early language skills and for developing the concepts of backs and fronts.

  • $19.90

    Pocket Color Cards – Snack Time


    The variety of delicious looking food and drink cards focus on the development of classification and categorization skills and are useful in explaining activities such as shopping,

  • $59.50

    Question Series – Community Outings


    The back of each card clearly teaches children how to answer questions with these specially designed sequences. Places that children visit in the community are included in this pack.

  • $59.50

    Question Series – In The Home


    The back of each card clearly teaches children how to answer questions with these specifically designed question sequences.

  • $45.50

    Question Series: Entertainment


    The Entertainment Wh-Questions Set will have language delayed children answering “What”, “When”, “Where”, “Why” and “Who” in no time. This set consists of eight common events that children do for fun.  Each event is broken down into a five card sequence with questions prompting children through each Wh question.  Great pictures that focus on fun activities instantly engage students.  This best selling therapist designed set makes teaching WH questions so easy.

    Entertainment Wh-Questions set Includes
    Teachers and therapists will appreciate the 40 durable, high quality, laminated photo cards.  The front of each card has a clear photo of each sequence.  The back of each card clearly guides children through answering questions with specifically designed questions for the sequence.  Each cards size is 5″x3.5″.  Examples of fun activities include the beach, circus, movies, and more! The Entertainment Wh-Question set is great for your ABA, VB, special education or early intervention classroom.

    Entertainment Question Sequence
    (1 of 5) Why do you go to the aquarium?  To see fish (pictured above)
    (2 of 5) Where do the fish swim? In the water
    (3 of 5) What else lives in an aquarium? Plants and coral
    (4 of 5) When do you clap hands? When the dolphins do tricks
    (5 of 5) Which one is the stingray?

  • $45.50

    Question Series: What and How


    This flashcard set helps children answer “How” and “What” questions in a fun, engaging way! Each how question requires only three simple steps to answer. What questions only require a one sentence answer. All of these flashcards also teach students to identify and label actions.

    This therapist designed flashcard set instantly engages children by focusing on everyday experiences they will quickly recognize. Some of the situations included in this set are: reading a book, blowing bubbles, playing t-ball, cooking, hugging a friend, feeding the ducks and much more.

    Parents, therapists and teachers will appreciate the high quality laminated photo cards. Use this set to progress through higher levels of communication. Begin using the cards to label actions. Next use the cards to teach students to answer “What” questions. Finally move on to teaching students to understand and answer a “How” question.

    This set works well with autism, pdd nos, speech and language delays or Aspergers. Use them in an ABA, VB , clinical or early intervention setting. A handy resource guide is also included with this set.

    40 Cards

  • $33.50

    Responsibility Checklist for Home



    Now it’’s easy to create a visual schedule for your child. The responsibility checklist for home includes many common activities and chores a child encounters throughout a typical day. Create a simple flip schedule to help increase independence and accountability. Use the handy key ring to add or remove activities and adjust the sequence quickly. Durable, laminated cards make them perfect for your child to carry as a reminder.

    This set includes the following activities: I wake up, I go to the toilet, I brush my teeth, I do my homework, I eat dinner, I take a bath, and more. Build independence in your child by teaching them to self-check their schedule to make sure they have completed their tasks. Cards are kept on a portable ring that can be clipped on a backpack or belt. Use the power of visual supports to increase independence, teach routines, and lower anxiety and frustration! This set includes 25 3” x 3.5” cards.

  • $33.50

    Responsibility Checklist for School


    Use the portable Picture Schedule for School to assist with independence and accountability. This portable schedule allows kids to follow a visual schedule independently. The activities in the schedule represents a typical school day, before school, during school and when school is over. As a child performs each each task they can self check to make sure they have finished the task completely. Children learn to monitor their own behavior at school. The behavior check list reminds a student of appropriate behavior and activities. The ring set opens, allowing you to remove or rearrange the order of the cards.

    What’s in this set?

    This set contains high quality photo cards of activities and behavior on a typical school day. The cards on the ring are separated into During School and When School Is Over. Examples in this set include I listen to my teacher, I work with my friends, I keep my hands to myself, I say good-bye to my friends etc. The cards are a visual representation of a child’s day. The ring can easily be clipped to a key ring, attached to a belt or fit in a pocket book.

  • $19.50

    Saw & Seen Cards


    Saw & Seen Fun Deck gives students practice using these verbs correctly with 56 illustrated cards in 28 pairs. Each of the 28 match-up pairs has a sentence using the verb “saw” on one card and a sentence using the verb “seen” on the other card. The “seen” sentences use helping verbs, such as “have,” “had,” “is,” or “was.” Students learn word meaning and grammar while playing games. Includes game ideas and content cards for lesson extension. Cards measure 2 ½” x 3 ½” and are stored in a sturdy storage tin.

  • $49.50

    Scooter Board Activities


    This new Scooter Board Activities Fun Deck contains 54 fun and creative scooter board activities which address a wide range of therapy goals. Activities include upper body and core strength, motor planning, visual perceptual skills, fine motor skills, and sensory input. The deck contains 54 fully illustrated activity cards divided into three color-coded categories: Supine (Back) Activities, Prone (Tummy) Activities, and Sitting and Kneeling Activities. Each card front presents an illustration of the scooter board activity. The card back gives the therapeutic benefits, set up materials, directions, and other tips for using the scooter board. All in a sturdy storage tin. Cards are 5″ x 3″.

  • $69.50

    Sensory Diet Cards


    Teach children to regulate their sensory system with these Sensory Diet Cards. The colorful illustrations help children understand when their sensory systems have had “Too Much” or “Too Little” and show easy activities to help them get “Just Right.” The deck contains 48, fully illustrated Exercise Cards divided into five sensory categories:

    Movement and Resistance (Proprioception)
    Movement and Balance (Vestibular)
    Other Sensory System
    Oral Motor

    60 full-color, illustrated cards (48 Exercise Cards and 12 Teaching Cards – 3″ x 5″)
    Introduction, game Ideas and content cards

    *We recommend using these cards only under the supervision of a qualified professional trained in sensory integration theory and techniques.

  • $35.50

    Sequencing Cards


    3 step sequenced pictures to stimulate storytelling and prediction skills. Additional card lists and idea cards to make learning more fun! Cards measure 2.5” X 3.5”.

  • $29.90

    Sequencing Story Cards


    Using simple stories with illustrations  ….. these sequencing cards  allow the child to place the story cards in the correct chronological order.

    Versatile and hands-on, this exercise helps build critical thinking and imagination. Stories range from 3-5 cards. Paper. 5″ by 4″

  • $58.50

    Sight Words And Sentences With Pocket Chart


    Help kids learn and identify many high frequency words. By inserting sight words into rebus-style sentence strips is the premise of developing good readers.


  • $28.50

    Sight Words Cards


    These 118 words give the students hands-on practice on sight word recognition, pronunciation and spelling. They also help students in building sentences with high frequency words.

  • $1.80

    Smiley Face Finger Puppet


    Smiley face plastic finger puppet for finger play fun. Sold individually.

  • $65.50

    Social Game: What Should I Do Now?


    If you need a relaxed way to teach about social challenges, this fun game is a great choice. Sometimes students are given instructions on how to deal with a difficult situation but they need a more in-depth explanation. The What Should I Do Now? Game will help your students learn problem solving skills for a variety of difficult social scenarios they may face in their daily lives. This game is great for elementary, middle, and high school students.

    To play, students are read scenarios and then they must write down their response to the scenario given. However, all answers must correspond to the type of response determined by the spinner. For instance, if the spinner landed on “selfish” players should try to think of what the most selfish response would be.

    Next, the group leader will read all of the answers anonymously and explain all of the responses. The leader should pick a winner based on whose response most closely matches the prompt and spinner reading wins that round, but also explain why they chose that answer.

    There are no right or wrong answers to the questions on the cards– the purpose of the game is to facilitate discussion. Remember to take time during the game for players to talk about their feelings, as well as expand on social strategies.

    There are 45 situation cards consisting of 25 standard cards, 15 yikes cards, and 5 blank cards. There are also 60 response cards consisting of 44 standard, 11 duplicate, and 5 blank cards as well as a response spinner. This game is designed for students ages 8-18 with 2-6 players at a time.

  • $29.50

    Sorting & Classifying Photo Cards


    Learning cards are a wonderful way to reinforce basic principles, lessons, and skills. The Sorting and Classifying set includes 48 cards including,photographs of a variety of familiar items for sorting and classifying. Also includes a resource guide and vocabulary lists in English, Spanish, and French. It develops memory, observation skills, plus expressive and receptive language skills, it also supports NCTE and NAEYC standards. Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children.

  • $38.00

    Sounds Good To Me


    This interactive book teaches the letters of the alphabet and how they sound at the beginning of words. Students match, identify, and label the pictures, then put them on the appropriate square to match the letter with the same beginning sound. You can also ask the students questions that they can answer verbally or by pointing to the correct picture. (Example : What do you use when it rains? Answer: umbrella)

  • $18.50

    Stand Up to Bullying!


    Who has the most power to stop and prevent bullying? Teachers? Parents? The Principal of the Universe? No, no, and no way! When it comes to changing bullying behavior, nobody has more power than upstanders—all the people who see bullying or know it’s happening . . . and decide to do something about it. How strong are upstanders? Stronger than a snarling seventh grader. More powerful than a petty put-down. Able to delete Internet rumors with a single click. When Bystanders choose to act as UPstanders, they are real superheroes!

    With full-color cartoons and humorous, kid-friendly text, Stand Up to Bullying! teaches kids how to safely take a stand against bullying, support kids who are targeted, and spread the word that bullying is not cool—it’s cruel. The power to end bullying starts with one person: you.

  • $45.50

    Story Retell


    Improve students' listening and reading comprehension skills as well as their story retelling ability with these 60 child-appealing stories. Each story has a colorful illustration providing visual cues for students that struggle with story retelling.
    There are two levels of stories:

    Level 1 – has 20 stories, 5–7 sentences long, with a readability level of grades 2–3.
    Level 2 – has 40 stories, 8–10 sentences long, with a readability level of grades 4–5.

    Deck includes game ideas and tips that give students multiple opportunities for practice. Cards are 3″ x 5″ and come in a sturdy storage tin.

  • $29.90

    Teen Talk


    A fun way to REALLY get to know your friends. Conversation game for teens, created by teens. This set of 50 diverse questions is sure to spark colorful conversation among teens. The carabiner clip attaches to backpacks, sports bags or overnight bags for fun conversations anytime, anywhere. Learn everything about your friends.

  • $23.50

    Teen Talk In a Jar


    This is the game for teenagers to break the ice and start conversations with their peers. With Teen Talk in a Jar, you have access to 101 interesting questions to stimulate dialogue and break through awkwardness! Users will enjoy reading the thought provoking prompts on each card and sharing their opinions. Turn it into a standalone game or use the cards to supplement existing activities! Use this social communication resource in your home, classroom, or clinic to get kids talking with ease.

    Examples of questions include: If you had to define “normal” how would you define it? Which song's lyrics best describe your life? What scares you most about growing old? If you had money to buy one thing that would fit in your room, what would you want?

    This jar includes 101 question cards to help get kids talking to prompt interesting discussions. The cards are great for advisory time activities. Ages 13 & Up

  • $38.00

    The Ups and Downs of Opposites


    This interactive reading book allows the exploration of opposites. There are 2 sentences on each page with examples of pairs of opposites. (Example : The dishes are dirty. The clothes are clean.) Students match the pictures, identify, and label them. They then put the appropriate pictures and words together.

  • $38.00

    Things I Do At Home


    An interactive reading book that depicts what children do at home. This book uses the vocabulary and activities that might make-up a typical day at home as a basis for the reading activities. It also contains 4 picture pages and 12 sentence pages where students work on matching, identifying, and labeling pictures.

  • $9.50

    Trend Flash Cards – Animals


    56 two-sided cards per set, with quick-sorting rounded corners. 50 vertebrate animal cards are color-coded by classification: mammals, birds, fish, reptiles, and amphibians. Photo-realistic art.

  • $9.50

    Trend Flash Cards – Telling Time


    56 two-sided cards per set, with quick-sorting rounded corners. 52 cards feature analog clocks showing time on the hour, quarter hour, and half hour. Digital and word equivalents at the back of the card. Includes 4 information/activity cards. Ideal for home, school, or travel.